Claude Motion Graphics · 5 Prompts from Generic to Premium
A single request gives Claude too many creative gaps to fill, which is why so many code-generated promos look interchangeable. Duncan Rogoff's workflow replaces that guesswork with five approval gates: collect strong references, translate taste into written observations, turn those observations into a design system, approve still boards before rendering, and revise one named problem at a time. This guide preserves all five published prompts and adds the checks that keep borrowed inspiration, brand claims and source assets honest.
Video credit: Duncan Rogoff | Learn Claude Code.Source video: Turn Claude Into a Motion Design GENIUS.
Quick Summary
- Duncan Rogoff compares a generic one-line request with a more deliberate process that produces stronger kinetic type, transitions and scene continuity.
- The five stages are sequential: find references, have Claude study them, build a design system, approve stills, then review one problem at a time like a designer.
- Prompt Motion is the reference library used in the tutorial. It publishes Claude-made motion pieces alongside the prompts and credits supplied by their creators.
- The Ora 2 launch film by @rossaxbt is the detailed reference. It specifies scenes, timing, movement, assets, audio and a banned list. MotionSites by @viktoroddy is the short reference that exposed the danger of copying product claims without verification.
- Duncan reports that a video render took roughly 11 to 20 minutes in his tests. Six still boards are a cheaper place to catch duplicate logos, weak contrast, crowded copy and unsafe margins.
- All five prompts below are reproduced from Duncan's free guide. Replace every bracketed field, keep the sequence in one working context, and use only approved brand facts and assets.
--what to try first
- References give Claude visual evidence. A vague adjective such as premium does not define composition, pacing, typography or transitions.
- Choose references for transferable motion principles, not for copy, product claims or visual identity that belongs to another brand.
- Write both a keep list and a leave-out list. The second list is what stops inspiration from becoming imitation.
- Store the approved rules in one versioned design-system file so later scenes and revision rounds do not drift.
- Approve representative stills before a full render. Check copy, hierarchy, contrast, safe margins, logo treatment and factual accuracy.
- A still cannot prove timing, easing, transition continuity or audio sync. After approval, render a short motion test before committing to the final video.
- Do not say make it better. Name the scene, visible defect, desired change and element that must remain unchanged.
- Positive feedback matters. Telling Claude what to preserve prevents a useful effect from disappearing during a correction.
- Replace obsolete rules rather than appending contradictions. A growing pile of conflicting instructions recreates the drift the design system was meant to prevent.
- If repeated polish cannot rescue the concept, change the product angle, references or scene plan. The input may be wrong even when the execution is competent.
Why the first try looks generic
The opening experiment is deliberately underspecified: make a 30-second promo for a website. Claude must invent the aspect ratio, copy, hierarchy, palette, transition language, pacing, sound treatment and definition of premium. Duncan's result is square, silent and filled with copy he would not use.
This is not mainly a prompt-length problem. It is an evidence problem. A longer brief can still be directionless, while a concise brief backed by the right references, brand assets and approval gates can be specific. The useful shift is from asking for a finished video to directing a sequence of decisions.
The five prompts form a funnel. The first two define taste, the third turns taste into rules, the fourth validates visual composition, and the fifth converts subjective feedback into targeted revisions.
The five-stage workflow at a glance
1. Pick two motion references you genuinely like. 2. Ask Claude to find three adjacent references and reject weak fits. 3. Analyze all five for color, typography, layout, motion and pacing. 4. Convert the chosen principles into a design-system file. 5. Create six still boards and approve their words, assets and composition. 6. Write a scene plan, animate the approved boards, and review one named problem per round.
Duncan recommends using the five prompts in order and in the same Claude conversation. The deeper principle is continuity of evidence. If your environment can save files, also persist the reference notes, asset register, approved copy and design system in the project folder so the workflow survives a new session.
Plan on an afternoon rather than a one-click render. Duncan's free guide estimates 10 to 20 minutes per video render, while the transcript reports 11 to 20 minutes in his own trials. The still-first gate reduces the number of expensive full renders, but it does not eliminate review work.
Trick 1: find references with transferable ideas
Prompt Motion describes itself as a collection of motion videos made with Claude Opus 5.5, with the prompts and skills behind them. Each entry links back to its creator. That makes it useful for studying how a result was specified, not just admiring the finished frames.
Duncan's favorite reference is the Ora 2 image-model launch film by testarossa, @rossaxbt. Its published prompt defines input assets, voice treatment, a 22-second square format, seven scenes, motion rules, audio treatment, rendering checks and a banned list. The lesson is not to reuse the Ora name or copy. It is to notice how many creative decisions are made explicit before rendering begins.
His counterexample is MotionSites by Viktor Oddy, @viktoroddy. The public prompt is one line and includes the claim that the product reached one million monthly visitors after eight months. When Duncan applied that prompt to an unrelated sneaker concept, Claude carried the number into the new video. A source prompt can smuggle in brand-specific facts as easily as it transfers style.
Use a reference intake sheet before Claude studies anything
For each candidate, record the original URL, creator, publication date, visible brand, prompt source, permitted use, and which elements you want to study. Separate general principles such as pacing or spatial continuity from protected expression such as exact copy, logos, illustrations, footage and branded claims.
Add two columns called borrow and exclude. Borrow might contain a single-camera transition, oversized type, dot-based textures or a reveal rhythm. Exclude should contain the original brand name, metrics, product screenshots, copy, logo, voice, photographs and any fact that is not supported by your own source material.
Attribution is not a license. Prompt Motion says videos and prompts belong to their creators and links each entry to its source. Check the original creator's terms before downloading, republishing or distributing their media. For a commercial job, use the reference to communicate direction and recreate the principle with your own licensed assets.
Trick 2: translate taste into observable decisions
Claude cannot operationalize I like these videos. It can work with observations such as near-black background, one sans-serif family, oversized headings, cards entering on alternating axes, a continuous camera, dense beats followed by a two-second hold, and no small pill-shaped labels.
Ask for evidence with every observation: which reference, which moment and which visible feature supports it. Then rank the moves rather than combining everything. Too many borrowed ideas create a mood board in motion instead of a coherent film.
The leave-out list is essential. Duncan used no white scenes and no invented numbers because they conflicted with his dark green brand and source truth. Add any recurring failure your project cannot tolerate, including tiny copy, low-contrast logos, hard cuts, decorative buttons, excessive glow, camera resets or unsupported statistics.
Trick 3: build a motion design system
The design system is the stable source of truth for both appearance and motion. Start with the real website or brand kit, then add only the reference-derived principles that fit. A useful file covers mood, palette, typefaces, type scale, grid, safe zones, logo rules, image treatment, motion grammar, transition rules, easing, scene density and a banned list.
Duncan's two simple constraints are powerful: every scene fills the frame, and nothing overlaps. Make them measurable. Define the delivery aspect ratio, minimum margins, minimum text size, maximum words per frame and approved logo contrast variants.
Include a layout menu with at least ten patterns, but treat it as a vocabulary rather than a checklist. Examples include full-frame headline, product hero, two-column proof, screenshot crop, review card, metric reveal, image grid, quote, before-and-after and end card. Reuse the rules, not the exact composition of every scene.
Add a truth layer and asset register
A visual system is not enough. Create an approved-copy file containing the product name, description, CTA and every allowed claim with its source. If a number does not appear there, it cannot appear in the video. This directly prevents the MotionSites failure demonstrated in the tutorial.
Create an asset register with file name, owner, source URL, usage permission, intended scene and status. Mark screenshots and logos as real, placeholder or forbidden. The prompt says to use only real screenshots, logos and words from the site, but a public website is not automatic permission for commercial reuse. Obtain client approval when you do not own the material.
If Claude cannot browse a source reliably, give it exported screenshots, a copy deck and a manifest. Do not let it silently invent missing assets or fill gaps with synthetic reviews, metrics, partner logos or testimonials.
Trick 4: approve still boards before rendering video
A still board is a full-resolution representative frame for a scene type. Duncan's first set caught a duplicated logo and dark gray company marks disappearing into a dark background. Both problems were cheap to correct before animation.
Build six boards that cover the visual range of the film, not six minor variations of the same layout. A useful set is opening title, product hero, screenshot or work grid, proof or review, transition-heavy middle scene and end card. Include actual copy and actual assets so approval is meaningful.
Review at delivery size and at the size people will really see on a phone or embedded player. Check that the focal point is obvious, the copy is accurate, the type is readable, logos have contrast, margins are safe, nothing overlaps and the scene still feels like the same brand as the other five.
A compact still-board approval rubric
Truth: every word, number, logo and screenshot is approved. Hierarchy: one element wins attention first. Readability: important copy survives a small preview. Composition: no accidental tangencies, overlaps or empty corners. Contrast: logos, controls and captions remain visible. Safety: essential content stays inside delivery margins. Consistency: palette, type, spacing and texture follow the design system.
Record pass, fix or reject for each board. A fix preserves the concept and corrects a local issue. A reject means the scene idea or reference direction is wrong. This distinction prevents endless polishing of a concept that should be replaced.
Once the boards pass, ask for a scene-by-scene motion plan before animation. Each scene should specify duration, starting frame, ending frame, subject movement, camera movement, transition, on-screen copy and the acceptance check.
What stills cannot approve
Stills cannot prove pacing, easing, camera continuity, motion blur, audio sync, transition logic or whether text remains readable while moving. Render a low-cost motion proof after the boards pass. It can use fewer frames, a shorter duration or representative transitions rather than the complete final export.
Inspect the opening, fastest camera move, densest scene, two scene handoffs and the final hold. Look for sudden scale resets, elements teleporting between layouts, type blurring during zooms, single-frame flashes, abrupt easing and music or narration drifting away from the visual beat.
The approval sequence should be copy and evidence, still design, motion proof, final render, then delivery check. Each gate answers a different question and prevents the most expensive review from carrying every risk.
Trick 5: review like a designer without design jargon
Duncan's advice is refreshingly practical: say what you see. Too much copy, make the headline larger, remove the small buttons, or make the sequence flow like one continuous camera shot. Each note identifies a location and a visible problem. Make it better does neither.
Use a four-part note: scene, evidence, smallest change and protected element. For example: In scene three, the headline competes with six labels and cannot be read at phone size. Remove the labels, enlarge the headline and preserve the dot texture and camera path. This tells Claude what to change and what success must not destroy.
Praise is production data. Duncan's note that he liked the elements made of dots told Claude what to keep. Without this, a broad revision can erase the strongest visual while fixing a weaker one.
Turn each correction into one clean rule
After a revision is accepted, update the design-system file. Replace an obsolete rule instead of appending a contradictory one. Keep a brief change log with the problem, evidence, new rule and affected scenes so future work can distinguish a deliberate decision from accidental drift.
Work one round at a time. A batch of ten unrelated notes makes it hard to know which change improved or damaged the result. Group corrections by class, such as copy density, hierarchy, transitions, camera continuity or color contrast, then review the new render against the same rubric.
Set a stop rule. If two focused revision rounds fail to improve the same scene, revisit the reference, product angle or storyboard. Duncan abandoned a watch promo because the problem was not polish. The concept did not feel sufficiently premium or dynamic, so he changed the product and references.
A realistic afternoon production plan
First hour: collect references, verify creator links and write the borrow and exclude lists. Second hour: analyze the references, define approved copy and assets, then write the design system. Third hour: build and review six still boards. Fourth hour: approve the scene plan and render a short motion proof. Remaining time: complete one focused correction round and the final export.
Keep a folder for sources, approved assets, copy, design system, boards, renders and review notes. Number every render. Save contact sheets and final checks beside the output so a later revision can reconstruct why a rule exists.
This workflow does not guarantee great taste, but it makes taste inspectable. That is the real advantage: every visual decision can be traced to a reference, a brand rule, an approved board or a review note instead of being buried inside one giant prompt.
Duncan Rogoff's five prompts for premium Claude motion graphics
Use these prompts in order in the same working context. Replace every bracketed field, verify every claim, and use your own approved copy, screenshots, logos and licensed assets. The wording below is reproduced from Duncan Rogoff's free October 2026 prompt guide.
Prompt pack credit: Duncan Rogoff · Free prompt guide.
1. Find references worth stealing from
Start with two Prompt Motion links you chose yourself, then ask Claude to expand the reference set and explain its rejections.
I like these two videos on prompt-motion.com: [link 1] and [link 2]. Find me 3 more from that site with the same feel that would work for [your brand's colors and mood]. For each one, save the link, who made it, the prompt word for word, the video, and a few frames. Then tell me which videos you turned down, and why.
2. Have Claude study them
Translate taste into observable choices, rank the useful ideas and explicitly reject what does not fit your brand.
Look at all 5 references and write notes on what makes each one work: colors, type, layouts, how text and cards move, and pacing. Then write one summary: the moves worth stealing, ranked, with my two favorites first, and what to leave out for [your brand]. Be honest where something doesn't fit.
3. Build a design system
Join your real brand identity to the selected motion principles, then give every later scene one source of truth.
Using my website, [your link], and these references, write the design system for this promo: the feeling in one line, the look, the type, four or five signature moves, the motion rules, a menu of ten or more layouts, and a banned list. Say where each rule came from. Keep my site's [colors]. Every scene fills the frame, and nothing overlaps.
4. Approve stills before any video
Create six full-size boards with real assets and words. After they pass review, request the scene-by-scene plan and only then animate them.
Before any video, build 6 still boards for the promo as web pages and save them as full-size images, one for each kind of scene: [your scenes, for example the title, a grid of your work, a real review, the end card]. Use only real screenshots and logos from my site, and only words from my site. Then look at every image yourself and check that nothing overlaps or runs too close to the edge.
5. Review like a designer
Name the scene and concrete defect. Preserve what works and update the design system instead of creating conflicting rules.
Redo [scene] with these notes: [your notes, for example one big headline, no small text under it, no little pill labels or buttons]. Put each new rule in the design system file, and replace the old rule instead of adding a second one.
Video Timestamps
FAQ
Where should I paste the five prompts?
Duncan's guide recommends using them in order in the same Claude conversation. Prompts one and four require a setup that can browse links and save files. If your chat cannot do that, provide the reference URLs, screenshots, approved copy and asset files directly, then save the resulting notes and design system in the project folder.
Why not ask for the complete video in one prompt?
You can, but every missing decision becomes a guess. The staged workflow lets you approve reference direction, brand rules and compositions before spending time on a full render. It also makes failures easier to diagnose.
Can I copy a Prompt Motion prompt word for word?
Use the prompt to study structure and technique, then adapt it to your project. Remove the original brand's facts, claims, copy, assets and identity. Prompt Motion states that videos and prompts belong to their creators, so follow the linked creator's terms before reusing or redistributing material.
What should go in the banned list?
Ban specific failure patterns that conflict with the brand or delivery: invented metrics, tiny captions, low-contrast logos, white scenes in a dark system, decorative pill buttons, overlap, hard cuts, camera resets, excessive glow or any copied wording from the reference brand.
How many still boards should I approve?
The published prompt asks for six. Choose six scene types that span the film's visual range. If the video has a unique layout or transition not represented by those boards, add another board or a short motion proof before the full render.
How do I give useful feedback without knowing design terminology?
Name the scene, describe what you can see, request the smallest concrete change and identify what must stay. For example: scene three has too much copy at phone size; remove the labels, enlarge the headline and keep the dot texture and camera move.
When should I stop refining and change direction?
If two focused revision rounds do not improve the same scene, revisit the reference, product angle or storyboard. Local polish cannot repair a weak concept or a visual direction that does not fit the product.
How long should I budget?
Duncan's guide says to plan on an afternoon and estimates 10 to 20 minutes for each video render. Hardware, duration, resolution, frame rate, effects and toolchain can change that substantially, so time one representative render before committing to a delivery estimate.
--sources and credits
- Video · Turn Claude Into a Motion Design GENIUS
- Duncan Rogoff · YouTube channel
- Claude Code Club · Five free premium motion prompts
- Prompt Motion · Claude motion-video reference library
- Prompt Motion · Ora 2 image model launch film by @rossaxbt
- Original post · Ora 2 by @rossaxbt
- Prompt Motion · MotionSites one million visitors by @viktoroddy
- Original post · MotionSites by @viktoroddy
- Related guide · Claude and Three.js premium 3D motion graphics
- Related guide · Build a motion-design studio with Opus 5.5
- Related guide · JavaScript, Canvas, Playwright and FFmpeg workflow
- Related guide · Build and sell a SaaS motion-design launch video